See a short photoreal animation of fluids that CSIRO mathematicians are achieving using computational fluid dynamics. (0:29)
The animation and rendering of fluids is a challenging problem in computer graphics.
To achieve photorealism in the animation of fluids, a branch of maths called computational fluid dynamics (CFD) is increasingly being used.
CSIRO mathematicians are world leaders in this research.
Bubbles growing and shrinking and floating to the top of a glass of beer, water washing around buildings in a flooded street, two liquids mixing together, and smoke wafting through the air – all these can be described by maths from a type of CFD called smooth particle hydrodynamics (SPH).
CSIRO mathematicians are world leaders in this research.
Effects like these are of interest to:
Fluids effects in movie blockbusters such as Poseidon, Titanic and Perfect Storm were developed with hugely expensive single use solutions. Their developers want more accessible, super-realistic, fluid simulation tools.
CSIRO has partnered with its South Korean counterpart, ETRI (Electronics and Telecommunications Research Institute), to create, using traditional SPH algorithms, more realistic, faster, fluid flow and simulation effects for digital content generation.
The project is developing a software plug-in for Maya, a widely-used package for high-end three-dimensional (3D) Computer Graphics and 3D Modelling in the film and animation industries.
View the clip demonstrating the software's capability. See:
Learn how we are Making movies flow.